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Backward compatibility: Before 2.3.0 (2004), releases with different second version numbers (like 2.2.x and 2.3.x) aren't fully compatible. The 2.3.x series is quite conservative about backward compatibility; you should be able to replace the FreeMarker binary (freemarker.jar) under your application with a newer one without breaking anything (obviously, assuming that only public FreeMarker API-s were used).
Until about 2007 the Maven group name was "freemarker" instead of "org.freemarker", and as the XML comment above says, this can cause problems, as Maven will see them as two independent artifacts with no version conflict. If you run into this issue, find the dependency that depends on the old FreeMarker, and insert freemarkerfreemarker into it.
The above definition covers a wide array of possibilities. At one extreme a simple one line question with a response box for entering an answer is clearly an item but at the other, an entire test comprising instructions, stimulus material and a large number of associated questions also satisfies the definition. In the first case, QTI is an appropriate specification to use for representing the information, in the second case it isn't.
This example illustrates the associateInteraction. The candidate's response is declared to have pair because the task involves pairing up the choices. The maxAssociations attribute on associateInteraction controls the maximum number of pairings the candidate is allowed to make overall. Individually, each choice has a matchMax attribute that controls how many pairings it can be part of. The number of associations that can be made in an associateInteraction is therefore constrained by two methods - in this case they have the same overall effect but this needn't be the case.
So far, all the examples have been scored using one of the standard response processing templates, or have not been suitable for objective scoring. For simple scenarios, use of the response processing templates is encouraged as they improve interoperability between systems that only cater for a limited number of fixed scoring methods.
This example takes a famous mathematical problem and presents it to the user as a game. The feedbackBlock element, in association with a number of outcome variables is used to control the flow of the story, from the opening gambit through to whether or not you have won a prize. When the story concludes you are asked about the strategy you adopted. Notice that the scoring for the question is based on the actual strategy you took (one mark) and your answer to the final question (two marks). If you choose a bad strategy initially you are always punished by losing the game. If you feel that this is cheating take a look at a more realistic version of the same question which combines adaptivity with the powerful feature of item templates: Monty Hall (Take 2).
This example contains a simple textEntryInteraction but the question (and the correct answer) varies for each item session. In addition to the usual RESPONSE and SCORE variables a number of template variables are declared. Their values are set by a set of templateProcessing rules. Template processing is very similar to response processing. The same condition model and expression language are used. The difference is that templateRules set the values of template variables and not outcome variables. Notice that the declaration of RESPONSE does not declare a value for the correctResponse because the answer varies depending on which values are chosen for A and B. Instead, a special rule is used, setCorrectResponse in the template processing section.
It is often desirable to ask a number of questions all related to some common stimulus material such as a graphic or a passage of text. Graphic files are always stored separately and referenced within the markup using img or object elements making them easy to reference from multiple items but passages of text can also be treated this way. The object element allows externally defined passages (either as plain text files or HTML markup) to be included in the itemBody.
The example contains two testParts, the maximum number of allowed attempts for the first testPart is set to unlimited (maxAttempts = 0) and the maximum number of allowed attempts for the second testPart is 1.
The original QTI 1.2 profile for IMS_CC that provided the basis for this CC QTI package was determined by defining an intersection of the assessment capabilities of the most widely used LMSs at the time. This CC QTI package was successfully imported by a number of QTI 2.x implementations in two interoperability tests. As such, it probably represents the most widely supported minimal subset of the QTI 2.x specification.
The next example, shown below, illustrates the use of for grouping that permits multiple access, to group related content, to group skip links, to group visual and non-visual semantic markers and for standard attribution and copyright information.
The value of the viewBox attribute is a list of four numbers: min-x, min-y, width and height. The numbers min-x and min-y represent the top left coordinates of the viewport. The numbers width and height represent its dimensions. These numbers, which are separated by whitespace and/or a comma, specify a rectangle in user space which is mapped to the bounds of the viewport established for the associated SVG element (not the browser viewport).
An optimized rectangle definition uses a element with a points attribute that specifies a list of comma-delimited coordinates. For example: A polyline definition uses a element with a points attribute that specifies a list of comma-delimited coordinates. For example: A circle definition uses a element with an r attribute that specifies the radius of the circle. For example: A.2.2 Image Marker StylesFor an image marker, its XML document contains an element that identifies the marker as based on an image. The image must be in GIF format, and is stored in the IMAGE column in the styles metadata views.
The first bucket is associated with the style named 10015, the second bucket is associated with the style named 10017, and so on.The number of style names specified must be the same as the value of the nbuckets attribute. The buckets are arranged in ascending order, and the styles are assigned in their specified order to each bucket.
Note:For the following special characters, use escape sequences instead: For , use: > For &, use: & A.6.3 Variable Marker StyleA variable marker style generates a series of marker styles of varying sizes for each bucket. You specify the number of buckets, the start (smallest) size for the marker, and the size increment between two consecutive markers.
The technical structure of a think-cell style file is described in the followingsection. It provides an overview of the file, its content and its hiearchy, and briefexplanations for logical subsections, showing what style settings can be defined forthink-cell elements. It is followed by a description on how to work with style files ingeneral and their specific structure in File Structure. The detailed explanation ofeach element is given below, starting with Defining colors, line styles and markers.
The following elements are used to define colors, lines, and markers respectively.They are made available in the floating toolbar of applicable think-cell elements inPowerPoint and can be referenced in further definitions in the style file. They aredescribed in Defining colors, line styles and markers.
The following elements define the lists of styles for shapes, fill, line, and markerschemes respectively. They are made available in the floating toolbar forapplicable think-cell elements and can be referenced in further definitionsin the style file. They are described in Using colors, lines and markers in schemes.
Style files created for earlier versions of think-cell continue to work unchanged. Ifyou want to use additional elements that are only supported in the current release,you need to update the build number in the attributes xmlns and xsi:schemaLocationto the one shown in the following example.
A fill based on a color defined using values for the red, green and bluecomponents. The attributes r, g and b each contain percentage values between 0%and 100%. The percentage values may use integers or decimal numbers with 2decimal places and a dot as the separator. 2ff7e9595c
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